The first vampire I want to discuss is Markov Blademaster. Markov blademaster costs 3 to play and is a 1/1 with double strike and whenever it deals combat damage to a player it gets a +1/+1 counter. Now the double strike part really calls my attention, double strike is a real nifty ability to have for creatures.
Erdwal ripper is another vampire of choice. It costs 3 mana to play and is a 2/1 with haste, and much like Markov Blademaster, it gains a +1/+1 counter when it deals combat damage to a player. This compliments well with other counter gaining vampires. The haste helps with early game strikes against your opponent, and a decent 2/1 creature for defending.
Another vampire worthwhile is Stromkirk noble. Stromkirk noble is a 1/1 that gains +1/+1 counters as it deals combat damage to a player and can not be blocked by humans! Stromkirk noble only costs 1 red mana to play and is really effective early game and if it can get beefed up and survive, it can be a game changer late game.
Falkenrath Marauders is a 2/2 flying with haste for 5 mana and when it deals combat damage to a player, you put 2 +1/+1 counters on it, so it functions as an effective sucker punch and gets beefed up x2 compared to its other counter gaining vampire relatives.
An awesome addition to a vampire deck with counters is Rakish heirs. It is a 2/2 that costs 3 mana to play. It is a good addition because it adds an additional +1/+1 counter when any vampire you control deals combat damage to a player, including adding a +1/+1 counter on itself.
Bloodline keeper/Lord of Lineage is a black vampire that is a 3/3 that transforms into a 5/5. As Bloodline keeper, you may tap it and put a 2/2 flying vampire on the field and you may pay one swamp to transform Bloodline keeper into Lord of Lineage. As Lord of Lineage, it gives other vampires you control +2/+2 and you may tap it and put a 2/2 black vampire with flying onto the field.
Just as the Zombies have Diregaf captain, the vampires have their own captain, Stromkirk captain. Stromkirk captain costs 3 mana to play, 1 must be a mountain and another a swamp. It gives all other of your vampires +1/+1 and first strike. Having 4 of these on the field would devastate the enemy and provide strong creatures for your defense.
I personally think that the whole "attack each turn if able" mechanic is a little risky, but if you like the combination of attacking each turn and gaining counters, Bloodcrazed Neonate is a vampire worth having. Bloodcrazed neonate costs 2 mana to play and must attack each turn if able. It also gains a +1/+1 counter when it deals combat damage to a player.
And last but certainly not least is the Legendary Olivia Voldaren. Olivia Voldaren can decimate and cripple your opponents army in a few turns. Olivia Voldaren is a 3/3 with 2 abilities. The first ability costs 2 mana, one must be red, and deals 1 damage to target creature, it becomes a vampire. Its second ability costs 3 uncolored mana and 2 swamps, and it allows you to take control of target vampire. Olivia gains a +1/+1 counter when it deals damage with her ability.
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